![]() Now, the eyelashes and hair need to be tweaked. ![]() Select a sub-material, go to Properties → Lighting Settings → Smoothness and reduce this.ĭo this for every sub-material until the smoothness looks normal.Īdjusting the Eyelashes and Hair Textures Double-click on the Material file in the Asset Browser to open it in the Material Editor.You'll notice that the material has a strange, high smoothness to it. To make sure it keeps playing, enable Loop Default in the Properties ![]() Find your animation file (which will be in the same folder as your.Select it, go to Properties → Animated Mesh properties → Default Animation and click on the browse button next to it.cgf into your live environment, so you can adjust textures and animations if necessary. ![]() Now the facial animations should play properly. You'll see this when you check under Scene Parameters → Blend Shapes: Skin weights not converted To change the skinning method for the skin weights, check which skin attachments need to be changed (in our example above, this would be skin0 and skin3) and change Skinning Method to CPU (slow) (8 weights, morphs, normals). That's because the skin weights haven't been converted to a different skinning method yet.
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